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Consumer App0→1Marketplace

Mobile App Launch — 70,000 Users, Top 5 Education App

Head of Product · Education Marketplace

03
Mobile App Launch

The challenge

Users found courses and left — no retention, no registration, poor lead quality

What I did

Led the company's first ever mobile app from 0→1

Result

70,000 new accounts and +300% returning users within the first year

"70,000 new student accounts and a 300% increase in returning users — all within the first year."

Problem

The platform had a retention problem disguised as an engagement problem. Users would arrive, find a course, and leave — never to return. This was damaging the quality of referrals sent to university partners (the core revenue source), because universities paying for leads want engaged, informed applicants — not one-and-done visitors. Without registration, there was also no way to track user behaviour meaningfully or pass valuable insights back to partners.

Approach

I led everything hands-on — from making the internal case for a mobile-first product to owning the vision, strategy, and delivery. This was the company's first ever mobile app, which brought significant organisational challenges alongside the usual product ones.

Scope was the biggest risk. Without clear boundaries the project was heading towards a delayed launch — I stepped in, made the hard prioritisation calls, and cut what wasn't truly MVP. That decisiveness is what kept delivery on track and got the app shipped on time across both iOS and Android.

A key strategic decision was making registration central to the experience — giving us the behavioural data to track user journeys and surface meaningful insights for university partners for the first time.

Outcomes

70k+
New student user accounts created within the first year
+300%
Increase in returning users within the first year
Top 5
UK Education apps on the iOS App Store
2 stores
Launched on iOS and Android on time

Key insight

No user testing before launch meant post-launch fixes came at the cost of roadmap reprioritisation. Test with real users before you ship, even if scrappy.

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